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Type: Posts; User: Pivonka

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  1. Ok, I am on my way to add an extra dummy vertex...

    Ok, I am on my way to add an extra dummy vertex to all my attribute arrays, send its offset thru brand new integer uniform into my GS and test all incoming vertices against this value - this is...
  2. For primitive restarting itself. If enabled, then...

    For primitive restarting itself. If enabled, then your special index value even doesn't make its way into shaders as it is discarded and new primitive starts again with next index value. When...
  3. This explanation sounds good. Is this documented...

    This explanation sounds good. Is this documented somewhere?

    I thought - and that was only and only my impression - that when you only set the glPrimitiveRestartIndex(somevalue), then such as...
  4. Primitive Restart Index inside Geometry Shaders / How to detect?

    I have some misunderstanding of primitive restart index value use with adjacent primitives inside geometry shaders. An example below will show what I mean:

    Motivation:


    float vtx1[] = {{-1.0,...
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