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Type: Posts; User: Cgor_Cyrosly

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    Re: OpenGL 3 Updates

    Hope that not as has the "fahrenheit" as halfway mortality
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    Re: OpenGL 3 Updates

    If we can just become the staff of NV or ATI that as we can know in advance the technology to realize GL3.0 :tired:
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    Re: OpenGL 3 Updates

    OpenGL3 approximately how long?One month , two Month or still not
    determined?
    That tests people's patience!
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    Re: OpenGL 3 Updates

    Really? It is so exciting that!
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    Re: OpenGL 3 Updates

    The GL3.0 will be released at Christmas?
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    Re: OpenGL 3 Updates

    when used shader program in GL3.0,is it like this:


    GLcontext ctx;
    ctx=glCreateContext();
    program=glCreateProgram(ctx);
    vs=glCreateShader(GL_VERTEX_SHADER);...
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    Re: OpenGL 3 Updates

    Oh,yes!That`s very idea development a openGL language for GL3.0 and only used by GL.
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    Re: OpenGL 3 Updates

    The future version of OpenGL will be no specs after 3.0 or the GL3.0 will become the latest version of the Graphics API with standard specs?
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    Re: OpenGL 3 Updates

    How long the GL3.0 will released?After a week,two week or a month?Can disclose more details on the GL3.0 API and GLSL1.3 that has already determined function.example for the realizing of program...
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    Re: OpenGL 3 Updates

    the CPU instruction sets changing fast also but there are many peoples used assemebly still
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    Re: OpenGL 3 Updates

    There's one problem: there's no such thing. [/QUOTE]

    Ha-ha,yes.The assemebly shader language is only part of GPU functions and the assemebly language PTX of CUDA are not true assemebly ,but hope...
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    Re: OpenGL 3 Updates

    It seems that best to development of a standard of assemebly language of GPU shader programming for GLSL or all GPU language (except the virtual assemebly "PTX" of CUDA).Somtimes ,we hope as good as...
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    Re: OpenGL 3 Updates

    Thanks for Xmas,but supporting for "GL_NV_gpu_program4"?If ture,how to use assemebly shaders in GL3 programs? glGenProgramsARB,... can be used still?
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    Re: OpenGL 3 Updates

    Will be supported create shaders form assemebly code in GL3.0?
    Very hope for can be used direct in GLSL1.3 like this:
    asm{...}
    or asm_vertex{...}
    asm_geometry{...}
    ...
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    Re: OpenGL 3 Updates

    Array textures are part of Mt Evans. FBOs are part of 3.0. [/QUOTE]


    Thanks for korval!
    Whether contains the layerer rendering function of the FBO scope of GL3.0 which as like as the...
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    Re: OpenGL 3 Updates

    Whether the array texture and FBO functions will become the part of the core of GL3.0?
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