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Type: Posts; User: elFarto

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    Re: Official feedback on OpenGL 4.0 thread

    If you have any more ... constructive ? detailed ? ... thoughts to add on that topic, could you type them in here? [/QUOTE]
    The idea of having a textures and samplers separate is so that you can...
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    Re: Official feedback on OpenGL 4.0 thread

    Yay for GL_ARB_shader_bit_encoding!

    Epic fail for GL_ARB_sampler_objects :(

    Yay for GL_ARB_explicit_attrib_location, but where's the updated separate_shader_object spec...?

    Regards
    elFarto
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