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Type: Posts; User: MrUNOwen

1. Thread: How do I convert a bone composed of a point and a quaternion to two vectors and a pt?

by MrUNOwen
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510

Oh! So the mesh isn't independent of the joints?...

Oh! So the mesh isn't independent of the joints? So if I had a simple stick figure, and I just drew the mesh wireframe, I'd see the legs, midsection, arms and head start at origin? I thought the way...
2. Thread: How do I convert a bone composed of a point and a quaternion to two vectors and a pt?

by MrUNOwen
Replies
9
Views
510

So the mesh is not already reflecting what the...

So the mesh is not already reflecting what the joints are doing. If I were to ignore the joints and draw the mesh as is and the model was of a human character, I'd get the usual arms out pose? The...
3. Thread: How do I convert a bone composed of a point and a quaternion to two vectors and a pt?

by MrUNOwen
Replies
9
Views
510

So at the moment I don't know of a add-on in...

So at the moment I don't know of a add-on in blender that will import md5meshes (let me know if you know one), but lets say I have a unit cube mesh that's centered at origin and I have the root bone...
4. Thread: How do I convert a bone composed of a point and a quaternion to two vectors and a pt?

by MrUNOwen
Replies
9
Views
510

What confuses me is the root bone. I understand...

What confuses me is the root bone. I understand it changes the entire mesh, but if I want to visualize it, how do I do that? I was planning on representing each bone as 2 vectors (up and forward) and...
5. Thread: How do I convert a bone composed of a point and a quaternion to two vectors and a pt?

by MrUNOwen
Replies
9
Views
510

How do I convert a bone composed of a point and a quaternion to two vectors and a pt?

I'm trying to visualize the bones of an MD5-Mesh file and I see that the bones are represented as a point and a quaternion. Since a quaternion only represents a rotation, I don't know how to...
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