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Type: Posts; User: GClements

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  1. Probably quite a bit slower, as you're performing...

    Probably quite a bit slower, as you're performing two calls to tan() for each vertex. It's also less general than a matrix transformation (e.g. the vanishing point is forced to be in the centre of...
  2. When using a vertex shader, you can use any...

    When using a vertex shader, you can use any function. However, the resulting triangle will still lie in the plane defined by the three projected vertices, not on the surface of a sphere. Ultimately,...
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