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Type: Forum Threads; User: Jose Goruka

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  1. OpenGL ES on Metro?

    Started by Jose Goruka, 12-03-2012 07:01 AM
    • Replies: 0
    • Views: 1,425
    Last Post: 12-03-2012 07:01 AM
    by Jose Goruka  Go to last post
  2. Performance of FBOs in various situations.

    Started by Jose Goruka, 05-15-2012 04:37 PM
    • Replies: 3
    • Views: 2,180
    Last Post: 08-09-2012 01:52 PM
    by Youkakun  Go to last post
  3. Specific Multi Threading usage in OpenGL

    Started by Jose Goruka, 02-21-2008 11:21 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 29,672
    Last Post: 05-09-2011 01:42 PM
    by Bruce Wheaton  Go to last post
  4. HDR in older cards, how?

    Started by Jose Goruka, 06-01-2010 01:51 AM
    • Replies: 2
    • Views: 1,510
    Last Post: 06-02-2010 03:24 AM
    by Mikkel Gjoel  Go to last post
  5. switch() inside fragment program

    Started by Jose Goruka, 05-18-2010 05:57 PM
    • Replies: 3
    • Views: 1,710
    Last Post: 05-21-2010 12:02 AM
    by Jose Goruka  Go to last post
  6. Future of OpenGL/GPUs

    Started by Jose Goruka, 12-19-2009 01:32 PM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 16,298
    Last Post: 12-30-2009 10:54 AM
    by Dark Photon  Go to last post
  7. Depth Buffer 2-way read

    Started by Jose Goruka, 12-21-2009 08:04 AM
    • Replies: 6
    • Views: 2,597
    Last Post: 12-21-2009 02:09 PM
    by Alfonse Reinheart  Go to last post
  8. Compiling shader in separate thread

    Started by Jose Goruka, 09-22-2009 10:32 PM
    • Replies: 6
    • Views: 3,454
    Last Post: 09-24-2009 11:40 AM
    by Alfonse Reinheart  Go to last post
    • Replies: 3
    • Views: 6,726
    Last Post: 08-08-2009 03:19 PM
    by skynet  Go to last post
  9. Opengl 3.1, and Uniform Blocks question.

    Started by Jose Goruka, 06-21-2009 11:03 AM
    • Replies: 4
    • Views: 1,818
    Last Post: 06-21-2009 05:27 PM
    by Alfonse Reinheart  Go to last post
  10. Reading and testing a depth buffer

    Started by Jose Goruka, 06-08-2009 03:03 PM
    • Replies: 3
    • Views: 1,488
    Last Post: 06-08-2009 05:09 PM
    by dletozeun  Go to last post
  11. Problem with #ifdef in GLSL

    Started by Jose Goruka, 02-09-2009 12:45 PM
    • Replies: 1
    • Views: 1,214
    Last Post: 02-09-2009 03:43 PM
    by Jose Goruka  Go to last post
  12. can't figure out alpha blitting

    Started by Jose Goruka, 11-27-2008 07:51 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 14,456
    Last Post: 11-30-2008 12:35 PM
    by arekkusu  Go to last post
  13. Question about per pixel lighting equation

    Started by Jose Goruka, 11-30-2008 08:21 AM
    • Replies: 1
    • Views: 961
    Last Post: 11-30-2008 11:05 AM
    by ZbuffeR  Go to last post
  14. Question about obtaining position from depth..

    Started by Jose Goruka, 11-28-2008 01:29 PM
    • Replies: 2
    • Views: 1,431
    Last Post: 11-30-2008 07:25 AM
    by Jose Goruka  Go to last post
  15. Question about Deferred Shading implementation

    Started by Jose Goruka, 11-25-2008 11:51 AM
    • Replies: 2
    • Views: 1,776
    Last Post: 11-25-2008 12:12 PM
    by zeoverlord  Go to last post
  16. Hierarchial Occlusion Culling

    Started by Jose Goruka, 11-01-2008 12:07 PM
    • Replies: 4
    • Views: 4,446
    Last Post: 11-02-2008 05:18 PM
    by Simon Arbon  Go to last post
    • Replies: 2
    • Views: 1,481
    Last Post: 10-29-2008 02:38 PM
    by Keith Z. Leonard  Go to last post
  17. Question about Loops in GLSL

    Started by Jose Goruka, 05-06-2008 03:26 PM
    • Replies: 4
    • Views: 2,955
    Last Post: 05-07-2008 11:00 AM
    by Zengar  Go to last post
  18. Best way to organize GLSL programs?

    Started by Jose Goruka, 02-26-2008 12:12 PM
    • Replies: 1
    • Views: 1,508
    Last Post: 02-26-2008 02:31 PM
    by Trenki  Go to last post
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