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Type: Posts; User: opiop65

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  1. Well thats makes sense. But what is sinf? Is that...

    Well thats makes sense. But what is sinf? Is that the inverse of sin? Also, is the above method just for the y direction?
  2. OpenGL first person camera orientation issues

    I have a "camera" in my opengl program that I recently finished. However, I've noticed that whenever I rotate and then move again, the x, y, and z angles change. For example, when I press the "w"...
  3. Replies

    Translate with keyboard Input Question

    So I have a simple square rendered in the immediate mode. For some reason, I cannot figure out how to actually use the translate function to make the square move. Here's my player class:

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