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Type: Posts; User: GClements

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  1. What exactly is a "tile" here? If you need to...

    What exactly is a "tile" here?

    If you need to support ES 2, there aren't any good options for the more complex possibilities. For desktop OpenGL, you can coalesce chunks of geometry by putting the...
  2. If values differ from tile to tile, they probably...

    If values differ from tile to tile, they probably shouldn't be uniforms.


    I'm saying that the main factor is the number of draw calls. The number of shaders sets a lower bound on the number of...
  3. You shouldn't need more draw calls than there are...

    You shouldn't need more draw calls than there are shader programs. If you have, then reducing the number of draw calls is going to make more difference than whether you have one shader or two.
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