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Type: Posts; User: mhagain

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    Sticky: I've used the GS stage to generate per-triangle...

    I've used the GS stage to generate per-triangle normals on the fly for certain data sets; that's certainly been quite useful (it's still not as fast as just including the normal in your vertex format...
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    Sticky: I suspect that most people just bit the bullet...

    I suspect that most people just bit the bullet and used GL_EXT_direct_state_access anyway. I know that id Software did (link) and Valve have a mention of it in one of their slides too. The fact...
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