Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Forum Threads; User: Jose Goruka

Search: Search took 0.01 seconds.

  1. OpenGL ES on Metro?

    Started by Jose Goruka, 12-03-2012 06:01 AM
    • Replies: 0
    • Views: 1,297
    Last Post: 12-03-2012 06:01 AM
    by Jose Goruka  Go to last post
  2. Performance of FBOs in various situations.

    Started by Jose Goruka, 05-15-2012 03:37 PM
    • Replies: 3
    • Views: 2,074
    Last Post: 08-09-2012 12:52 PM
    by Youkakun  Go to last post
  3. Specific Multi Threading usage in OpenGL

    Started by Jose Goruka, 02-21-2008 10:21 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 27,807
    Last Post: 05-09-2011 12:42 PM
    by Bruce Wheaton  Go to last post
  4. HDR in older cards, how?

    Started by Jose Goruka, 06-01-2010 12:51 AM
    • Replies: 2
    • Views: 1,419
    Last Post: 06-02-2010 02:24 AM
    by Mikkel Gjoel  Go to last post
  5. switch() inside fragment program

    Started by Jose Goruka, 05-18-2010 04:57 PM
    • Replies: 3
    • Views: 1,536
    Last Post: 05-20-2010 11:02 PM
    by Jose Goruka  Go to last post
  6. Future of OpenGL/GPUs

    Started by Jose Goruka, 12-19-2009 12:32 PM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 15,435
    Last Post: 12-30-2009 09:54 AM
    by Dark Photon  Go to last post
  7. Depth Buffer 2-way read

    Started by Jose Goruka, 12-21-2009 07:04 AM
    • Replies: 6
    • Views: 2,451
    Last Post: 12-21-2009 01:09 PM
    by Alfonse Reinheart  Go to last post
  8. Compiling shader in separate thread

    Started by Jose Goruka, 09-22-2009 09:32 PM
    • Replies: 6
    • Views: 3,247
    Last Post: 09-24-2009 10:40 AM
    by Alfonse Reinheart  Go to last post
    • Replies: 3
    • Views: 6,082
    Last Post: 08-08-2009 02:19 PM
    by skynet  Go to last post
  9. Opengl 3.1, and Uniform Blocks question.

    Started by Jose Goruka, 06-21-2009 10:03 AM
    • Replies: 4
    • Views: 1,701
    Last Post: 06-21-2009 04:27 PM
    by Alfonse Reinheart  Go to last post
  10. Reading and testing a depth buffer

    Started by Jose Goruka, 06-08-2009 02:03 PM
    • Replies: 3
    • Views: 1,395
    Last Post: 06-08-2009 04:09 PM
    by dletozeun  Go to last post
  11. Problem with #ifdef in GLSL

    Started by Jose Goruka, 02-09-2009 11:45 AM
    • Replies: 1
    • Views: 1,106
    Last Post: 02-09-2009 02:43 PM
    by Jose Goruka  Go to last post
  12. can't figure out alpha blitting

    Started by Jose Goruka, 11-27-2008 06:51 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 14,054
    Last Post: 11-30-2008 11:35 AM
    by arekkusu  Go to last post
  13. Question about per pixel lighting equation

    Started by Jose Goruka, 11-30-2008 07:21 AM
    • Replies: 1
    • Views: 937
    Last Post: 11-30-2008 10:05 AM
    by ZbuffeR  Go to last post
  14. Question about obtaining position from depth..

    Started by Jose Goruka, 11-28-2008 12:29 PM
    • Replies: 2
    • Views: 1,353
    Last Post: 11-30-2008 06:25 AM
    by Jose Goruka  Go to last post
  15. Question about Deferred Shading implementation

    Started by Jose Goruka, 11-25-2008 10:51 AM
    • Replies: 2
    • Views: 1,750
    Last Post: 11-25-2008 11:12 AM
    by zeoverlord  Go to last post
  16. Hierarchial Occlusion Culling

    Started by Jose Goruka, 11-01-2008 11:07 AM
    • Replies: 4
    • Views: 4,062
    Last Post: 11-02-2008 04:18 PM
    by Simon Arbon  Go to last post
    • Replies: 2
    • Views: 1,399
    Last Post: 10-29-2008 01:38 PM
    by Keith Z. Leonard  Go to last post
  17. Question about Loops in GLSL

    Started by Jose Goruka, 05-06-2008 02:26 PM
    • Replies: 4
    • Views: 2,895
    Last Post: 05-07-2008 10:00 AM
    by Zengar  Go to last post
  18. Best way to organize GLSL programs?

    Started by Jose Goruka, 02-26-2008 11:12 AM
    • Replies: 1
    • Views: 1,404
    Last Post: 02-26-2008 01:31 PM
    by Trenki  Go to last post
Results 1 to 20 of 20