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    Thank you.

    Thank you.
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    Well, it can be (it seems that effectively...

    Well, it can be (it seems that effectively Windows MDIs work like this).
    But as you're telling, this is for single-threaded applications. And 3D programs, AFAIK, almost never do that.

    Finally,...
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    Any examples on such applications ? TMO, you are...

    Any examples on such applications ?
    TMO, you are mistaken things. You are mixing different windows with different viewports. Modelers like 3DSMax (where the rendering is split into different point...
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    If you need to keep context states, then I would...

    If you need to keep context states, then I would keep these states in a structure. Each time you will 'bind' or make this structure 'current', then you will apply all the states (glEnable, ...) with...
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    No, you would generally have one thread running...

    No, you would generally have one thread running for each window, thus having one context current once for all in each thread.
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