Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Silence

Search: Search took 0.00 seconds.

  1. With the same GC than the OP (AMD RX 580) I have...

    With the same GC than the OP (AMD RX 580) I have almost the same parameters: 32, 32 and 192 (the last one for the combine), which look more like what Dark Photon found on its nVidia card.

    I use...
  2. Well, these are depicted here...

    Well, these are depicted here.

    And for the combined, if both shader access the same unit, this is counted as 2.

    From what I know and what I understand, these should be hard limits, not hints....
  3. OK. I will try to try that as well on my side....

    OK. I will try to try that as well on my side. Thank you.
  4. Just for curiosity: What about for...

    Just for curiosity:

    What about for GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS ?
    I suppose it is few compared to what the fragment shader can support.
    What about your hardware ? Sounds like an nvidia one.
Results 1 to 4 of 4