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Type: Posts; User: Alfonse Reinheart

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  1. FYI: that's the total number of texture image...

    FYI: that's the total number of texture image units that the hardware provides. Each shader stage has its own limits, so the total accessible from (for example) the fragment shader stage is less than...
  2. Yet you still haven't managed to internalize what...

    Yet you still haven't managed to internalize what you were told in that thread over two years ago. For example:



    No, it doesn't. According to the OpenGL database, the GTX 960 has 192. That is...
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