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Type: Posts; User: Maxwell0star

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    That worked great, thanks a lot. I went for...

    That worked great, thanks a lot.

    I went for the sampler objects, seems like they were pretty much made for the problem I was having.

    I made a single texture object and loaded the data without...
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    GL_LINEAR and GL_NEAREST

    Hello,

    I've been working on direct volume rendering using a simple ray caster and I wanted to expand it slightly to include basic (Phong) shading.

    To do the light I calculate surface gradients...
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    Real time volume rendering and editing

    Hello,
    I'm working on a project that requires real time volume rendering and editing. Initially I was going to use CSG. But, as the project works with medical images (CT/MRI) I decided to make...
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    Thanks for your reply, they both look quite...

    Thanks for your reply, they both look quite promising. The video at the bottom of your last link pretty much shows what I'm after.
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    1,830

    Deformable Surface

    Hello,

    I'm working on a system that requires a deformable surface. That is to say a surface I can carve into. I'm having a hard time finding a starting point for research, hopefully just because...
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