Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Forum Threads; User: thomas.d

Search: Search took 0.00 seconds.

  1. Work groups with priorities

    Started by thomas.d, 05-22-2013 08:31 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 6,675
    Last Post: 06-24-2013 02:33 AM
    by thomas.d  Go to last post
  2. Sanitize the spec files

    Started by thomas.d, 11-05-2012 07:51 AM
    • Replies: 5
    • Views: 2,726
    Last Post: 11-07-2012 11:49 PM
    by Alfonse Reinheart  Go to last post
  3. VertexAttribDivisorARB not aliased

    Started by thomas.d, 03-17-2011 08:54 AM
    • Replies: 0
    • Views: 1,197
    Last Post: 03-17-2011 08:54 AM
    by thomas.d  Go to last post
  4. Function pointer validity between shared contexts

    Started by thomas.d, 11-05-2010 06:34 AM
    • Replies: 6
    • Views: 1,160
    Last Post: 11-05-2010 09:46 AM
    by thomas.d  Go to last post
  5. Blend shaders

    Started by thomas.d, 06-24-2009 06:50 AM
    • Replies: 7
    • Views: 5,974
    Last Post: 10-28-2009 05:18 PM
    by zeoverlord  Go to last post
  6. glext.h not matching spec?

    Started by thomas.d, 03-30-2009 03:34 AM
    • Replies: 1
    • Views: 1,301
    Last Post: 03-30-2009 04:30 AM
    by Stephen A  Go to last post
Results 1 to 6 of 6