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Type: Posts; User: ionas_

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    Thanks a lot for your answers. I will try it out....

    Thanks a lot for your answers. I will try it out. :)
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    so in order to retrieve data on client side we do...

    so in order to retrieve data on client side we do the following?



    GLfloat *pointer = (GLfloat*)calloc(numOfvertices* 3, sizeof(GLfloat));
    glGetVertexAttribPointerv(0,...
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    in the notes section it says: The state...

    in the notes section it says:
    The state returned is retrieved from the currently bound vertex array object.

    The initial value for each pointer is 0.

    isn't it supposed to return the address of...
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    glGetVertexAttribPointerv usage

    I want to use this function to get data back from vbo to a pointer, where p[0]=x p[2]=y p[3]=z and so on.



    ...
    glEnableVertexAttribArray(0);
    GLfloat *ptr = (float*)calloc(vcount* 3,...
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    glGetVertexAttribPointerv usage

    I want to use this function to get data back from vbo to a pointer, where p[0]=x p[2]=y p[3]=z and so on.



    ...
    glEnableVertexAttribArray(0);
    GLfloat *ptr = (float*)calloc(vcount* 3,...
  6. Any experience on OpenGI - Geometry Image Creation?

    OpenGI (Open Library for the creation of geometry images - http://opengi.sourceforge.net/doc/index.html )

    As i am new to this library i have a question about the Geometry image handling part. More...
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    Thanks a lot i.. An image format that deals with...

    Thanks a lot i.. An image format that deals with floating points is what i need! (e.g ppm). i'll check *.hdf
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    Thanks for the quick reply. Having the pointer...

    Thanks for the quick reply. Having the pointer from the function glGetTexImage, how can i save the image in the format you mentioned?



    unsigned int uiTex[2];
    int iNRes=1024;
    ...
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    Store a 2D texture to file

    I am working on a project where i am working on the parameterization of a mesh as a 2D array. Anyway, at this point i had to switch to OpenGL and as i am new to it i would like to ask how i can save...
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