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  1. The forum doesn't support "closing" threads. ...

    The forum doesn't support "closing" threads.

    There isn't really much need when there's rarely more than a dozen "active" threads.
  2. A simpler fix would be to just make the first...

    A simpler fix would be to just make the first parameter to InstantiateShader() a reference, i.e.


    void ShaderProgram::InstantiateShader(GLuint& shaderID, const GLenum shaderType, const...
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