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Type: Posts; User: MonterMan

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    Hi Silence, thanks for your reply. Sorry that I...

    Hi Silence, thanks for your reply. Sorry that I forgot to put a closure to this thread, but I found out that doing a simple blur just tends to blur the edges as well. And when that
    blurred edge is...
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    SSAO halo artifact induced by blurring

    Hi all:

    I've finished an SSAO pass to add soft shadow to my scene, but problem arises when I try to blur the visibility texture to reduce noise. I've followed John Chapman's tutorial on SSAO and...
  3. Awesome! That seems like a very nice introduction...

    Awesome! That seems like a very nice introduction to Intel HD graphics card, and I can already see where it applies to my circumstance. Thank you for linking me to this one!
  4. Hi Dark Photon: Thank you for your reply, that...

    Hi Dark Photon:

    Thank you for your reply, that was really helpful, now I can see how to make it run faster. And yeah I'm binning them all at screen tile and do the lighting pass with one draw...
  5. Per-sample operation performance problem for deferred shading with MSAA

    Hi all:

    I am a beginner who is learning OpenGL in order to make a good looking video game. Currently I am working on a deferred shading process to get ready for SSAO, and it’s getting pretty...
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