Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Forum Threads; User: Aeluned

Page 1 of 2 1 2

Search: Search took 0.01 seconds.

    • Replies: 4
    • Views: 2,715
    Last Post: 07-17-2012 12:59 PM
    by Aeluned  Go to last post
  1. RTT, FBOs and Multisampling

    Started by Aeluned, 04-30-2012 10:11 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 4,100
    Last Post: 05-04-2012 07:39 AM
    by Aeluned  Go to last post
  2. Setting uniform values

    Started by Aeluned, 03-23-2012 11:57 AM
    • Replies: 2
    • Views: 818
    Last Post: 03-23-2012 12:10 PM
    by Aeluned  Go to last post
  3. Texture Compression

    Started by Aeluned, 09-08-2004 12:55 PM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 11,015
    Last Post: 02-11-2010 12:21 PM
    by Yann LE PETITCORPS  Go to last post
  4. Generating a border around characters

    Started by Aeluned, 02-10-2009 08:46 AM
    • Replies: 1
    • Views: 1,501
    Last Post: 02-11-2009 07:05 PM
    by dorbie  Go to last post
  5. Rendering at constant size.

    Started by Aeluned, 09-27-2007 06:22 AM
    • Replies: 7
    • Views: 1,751
    Last Post: 09-28-2007 03:18 PM
    by flatus  Go to last post
  6. Quaternions

    Started by Aeluned, 04-26-2007 05:44 AM
    • Replies: 2
    • Views: 577
    Last Post: 04-27-2007 07:38 AM
    by Overmind  Go to last post
  7. FBO and PBuffers

    Started by Aeluned, 12-21-2005 08:58 AM
    • Replies: 2
    • Views: 484
    Last Post: 12-21-2005 09:47 AM
    by Aeluned  Go to last post
  8. FBO multisampling & z-buffering.

    Started by Aeluned, 11-21-2005 10:10 AM
    • Replies: 3
    • Views: 443
    Last Post: 11-21-2005 10:37 AM
    by jide  Go to last post
  9. Windowed vs. Full Screen

    Started by Aeluned, 10-07-2005 12:07 PM
    • Replies: 1
    • Views: 682
    Last Post: 10-08-2005 01:51 AM
    by Swiftless  Go to last post
  10. Conditional returns

    Started by Aeluned, 07-27-2005 05:29 AM
    • Replies: 5
    • Views: 601
    Last Post: 07-29-2005 02:05 PM
    by Humus  Go to last post
  11. "Ping Ponging" Frame Buffer Objects

    Started by Aeluned, 05-03-2005 07:21 AM
    • Replies: 9
    • Views: 1,378
    Last Post: 05-18-2005 03:33 PM
    by Humus  Go to last post
  12. Accessing texturing states...

    Started by Aeluned, 05-05-2005 09:36 AM
    • Replies: 1
    • Views: 514
    Last Post: 05-05-2005 12:30 PM
    by jra101  Go to last post
  13. point sprites vs. quads

    Started by Aeluned, 04-12-2005 07:44 AM
    • Replies: 6
    • Views: 5,801
    Last Post: 04-14-2005 07:35 AM
    by brinck  Go to last post
  14. Silhouette edges

    Started by Aeluned, 04-01-2005 07:37 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,944
    Last Post: 04-06-2005 09:00 AM
    by Java Cool Dude  Go to last post
  15. Optimizing glows...

    Started by Aeluned, 04-04-2005 11:20 AM
    • Replies: 3
    • Views: 574
    Last Post: 04-05-2005 08:10 AM
    by SeskaPeel  Go to last post
  16. Drawing the view frustum

    Started by Aeluned, 02-25-2005 12:41 PM
    • Replies: 2
    • Views: 876
    Last Post: 02-28-2005 05:01 AM
    by Aeluned  Go to last post
  17. glReadPixels( GL_DEPTH_COMPONENT )

    Started by Aeluned, 01-10-2005 08:45 AM
    • Replies: 9
    • Views: 4,074
    Last Post: 01-10-2005 01:30 PM
    by Aeluned  Go to last post
  18. glColorMask

    Started by Aeluned, 01-07-2005 12:42 PM
    • Replies: 1
    • Views: 553
    Last Post: 01-08-2005 07:44 AM
    by 147-2  Go to last post
  19. 16samples via 4 tex lookups

    Started by Aeluned, 12-29-2004 09:24 AM
    • Replies: 6
    • Views: 978
    Last Post: 01-05-2005 07:46 PM
    by jwatte  Go to last post
  20. texture sampling : fragment shader

    Started by Aeluned, 11-30-2004 06:37 AM
    • Replies: 4
    • Views: 802
    Last Post: 12-02-2004 06:16 AM
    by def  Go to last post
  21. conditional returns

    Started by Aeluned, 11-15-2004 11:07 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,266
    Last Post: 11-20-2004 06:40 AM
    by Peter_dup1  Go to last post
  22. built-in Uniforms

    Started by Aeluned, 11-10-2004 09:17 AM
    • Replies: 2
    • Views: 616
    Last Post: 11-10-2004 11:30 AM
    by Aeluned  Go to last post
  23. PBuffer RTT & shaders

    Started by Aeluned, 10-21-2004 09:42 AM
    • Replies: 6
    • Views: 537
    Last Post: 10-21-2004 11:23 AM
    by Aeluned  Go to last post
  24. inverse modelview matrix

    Started by Aeluned, 10-13-2004 09:00 AM
    • Replies: 3
    • Views: 512
    Last Post: 10-16-2004 11:14 AM
    by Jan  Go to last post
Results 1 to 25 of 42
Page 1 of 2 1 2