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Type: Forum Threads; User: qnext

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  1. Fast GL_RGB upload to Texture : TBO ?

    Started by qnext, 12-23-2013 02:10 PM
    • Replies: 1
    • Views: 1,360
    Last Post: 01-06-2014 05:11 AM
    by The Little Body  Go to last post
    • Replies: 0
    • Views: 816
    Last Post: 12-22-2013 10:24 AM
    by qnext  Go to last post
  2. perfect screen quad aligned and GL_NEAREST

    Started by qnext, 09-05-2013 02:27 PM
    • Replies: 6
    • Views: 3,929
    Last Post: 09-06-2013 08:31 AM
    by thokra  Go to last post
  3. 10 bits dpx texture

    Started by qnext, 07-28-2013 02:23 AM
    • Replies: 6
    • Views: 2,257
    Last Post: 07-30-2013 05:56 PM
    by GClements  Go to last post
  4. glsl bilinear and artifact on same scale

    Started by qnext, 12-16-2012 01:22 PM
    • Replies: 3
    • Views: 2,362
    Last Post: 12-22-2012 11:26 AM
    by tanzanite  Go to last post
  5. intel map texture extension

    Started by qnext, 12-18-2012 02:26 PM
    • Replies: 1
    • Views: 1,498
    Last Post: 12-19-2012 01:04 AM
    by thokra  Go to last post
  6. GL_LUMINANCE and pbo : slow !

    Started by qnext, 11-06-2012 08:50 AM
    • Replies: 6
    • Views: 3,300
    Last Post: 11-06-2012 12:56 PM
    by Alfonse Reinheart  Go to last post
  7. pbo update : refresh rate non constant

    Started by qnext, 12-03-2011 05:55 AM
    • Replies: 1
    • Views: 1,052
    Last Post: 12-03-2011 12:56 PM
    by skynet  Go to last post
  8. Bezier patch

    Started by qnext, 10-07-2011 11:54 AM
    • Replies: 0
    • Views: 744
    Last Post: 10-07-2011 11:54 AM
    by qnext  Go to last post
  9. extract translation/ euler rotation from modelview

    Started by qnext, 06-19-2011 06:20 AM
    • Replies: 7
    • Views: 3,634
    Last Post: 09-20-2011 01:38 PM
    by ToolTech  Go to last post
  10. Pan tilt Camera and augmented reality

    Started by qnext, 05-26-2011 12:07 AM
    • Replies: 3
    • Views: 3,570
    Last Post: 05-26-2011 03:04 AM
    by qnext  Go to last post
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