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Type: Posts; User: john_connor

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  1. you can modify your FBO (framebuffer object)...

    you can modify your FBO (framebuffer object) whenever you want. usually it's a good choice to modify it once at initialization.




    depends on what you want to do (couldnt figured that out):
    1....
  2. int level = 2; // Attempting to clear cubemap at...

    int level = 2; // Attempting to clear cubemap at index 2

    GL.ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);

    level means the "mipmap level"...
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