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Type: Posts; User: Dark Photon

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    Sure. Here's OpenGL's transformation ordering: ...

    Sure. Here's OpenGL's transformation ordering:


    P*V*M * vobject = vclip


    where:


    P = Projection transform
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    There are a number of ways to deal with this. ...

    There are a number of ways to deal with this. You could put this rotation in the viewing transform (just change your "up" vector). Or after rasterizing the framebuffer, you could transpose the...
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