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Type: Posts; User: mhagain

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  1. The Intel is a shared memory architecture; in...

    The Intel is a shared memory architecture; in general you can expect differrent performance, yes.


    Define "waste memory", please. This is something we see a lot of; people can be reluctant to...
  2. For problem 1, "UBO with glBufferSubData is...

    For problem 1, "UBO with glBufferSubData is extremely slow", performance will heavily depend on how often you update your UBO(s).

    Generally speaking, there are three main update strategies you can...
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