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    And no errors (see glGetError) ? Plus the FBO is...

    And no errors (see glGetError) ? Plus the FBO is complete ?

    If, for above, everything is fine, then:

    * do you call glReadBuffer(GL_NONE) before attempting to read pixels from your fbo ?
    * what...
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    473

    What do you mean with "won't read the depth data"...

    What do you mean with "won't read the depth data" ?
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