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Type: Posts; User: kRogue

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    Re: direct_state_access_memory?

    Just an FYI: GL_NV_shader_buffer_store gives atomic read/write operations to data of a buffer object.

    In my eyes GL_NV_shader_buffer_load/store give almost everything one could want in terms of...
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    Re: Official feedback on OpenGL 4.0 thread

    I've been browsing the GL4 man pages, some appear to be missing, for example glUseShaderPrograms.


    Maybe we should create a new thread "GL man page feedback"?
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    Re: Official feedback on OpenGL 4.0 thread

    bash$ grep FramebufferTextureFace /usr/include/GL3/gl3.h
    GLAPI void APIENTRY glFramebufferTextureFace (GLenum, GLenum, GLuint, GLint, GLenum);


    I could not find FramebufferTextureFace is not in...
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    Re: Official feedback on OpenGL 4.0 thread

    Is there any chance to restore creating man pages for Unix systems? I've been trying unsuccessfully to generate man pages from the the sources, the current state of the GL wiki:...
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    Re: Official feedback on OpenGL 4.0 thread

    Yes! That is the kind of diagram I am looking for.. this looks familiar though, was it in a power point or something when GL4 was first released (just in March)?

    Though, it is not exactly what I...
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    Re: Official feedback on OpenGL 4.0 thread

    I just want to say thank you to the people who made the GL 4.1 specification, and that it happened so quickly. A major thank you for putting separate shader objects in! The following is not a request...
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