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  1. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Here we go, every time we end up with a new useless discussion of off-topic issues. Unrelated! Nothing can be done!

    Why do we really care about Windows XYZ??? Is not it that we are Windows lovers...
  2. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    I think I have a solution! Why not implementing OpenGL 2.0 instead of 1.4 under Vista but still layered on top of the geek API????

    What do you think???

    Lets change our attitudes and intentions...
  3. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Lets be practical. 99% of games are Direct3D and 1% supports OpenGL, and a couple of games outthere use only OpenGL.

    I'm wondering why some games started with OpenGL as the only reliable and...
  4. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    The context API wil be centered in that there are two separate modules. One implemented by the OpenGL ARB, layered on top of the other module, which is HW specific impleentation. The later is low...
  5. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    I noticed the interest in this thread is significantly decreasing as if it were ppl are not 100% sure of what is we are about.

    First let me tel u about my new experience in Direct3D as opposed to...
  6. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    After experimenting with Direct3D and compared some features to OpenGL, it's obviously a bit more powerful in terms of feature integration and device capability queries.

    However one way OpenGL...
  7. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Direct3D in its current state is more integrated and that fact as you mentioned that hardware vendors don't need to be superior in programming to provide good working OpenGL 2.0 drivers, means that...
  8. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    It's exactly the same as what's going on in Linux. Forcing a very old os into a higher technology is not the solution. It may be a conceptually good practice from the software engineering...
  9. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    I agree with you, but Linux can serve better in the server enterprise side, as opposed to what is expected that Windows is more business oriented.

    Unless Linux has different editions; for...
  10. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Interesting article. But it's a bit defending MS plan.

    OpenGL is now officially 2.0, why do some people cannot think beyound 1.4?????

    My argument is that Direct3D in its current satate cannot...
  11. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    I'm really confused with you guys what to say. When I defend OpenGL some pop ups and start fighting my arguments, and when I say something good about MS and their platforms, you start critizing my...
  12. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Nothing will stop MS from their plans. It's their own platform and API either win or lose.

    Why do we care about the stinky Windows? We have other better alternatives around, Mac and Linux.
  13. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    I agree with you.

    D3D can be promising in its own platform. But is that platform getting any better? I dopubt it. Especially with the .NET thing and the virtual machine crap (like Java, C#, .etc)...
  14. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Talking about module separation and software engineering stuff, let me say it's academic crap.
    Useless in practice and to implement a competetive operating systems, like Windows based on such...
  15. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    It is no doubt that Linux rules the computing realm, and this is out of question. :D

    Windowsis not bad at all but some times it acts stupidly and immaturely. This is due to lack of good design...
  16. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    It's pretty obious that your views are mature and objective. This is what we call a professional reply, maintaining a balance between the different points. And at the same time explaining how OpenGL...
  17. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    I think we've gone a bit out of topic comparing both OGL and D3D which is better nad more dominant.
    This is out of question. OGL rules in terms of:

    Quality
    Performance
    Visual Quality
    API...
  18. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Well it's not. It's actually a dump backward step where they can show that D3D outperforms OGL on their platform.
  19. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    I don't beleive that DirectX is suitable for CAD/CAM/VR/Simulation applications. It's much more suitable for games.

    And the fact we have to create a buffer, lock it, fill it, and unlock it to...
  20. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Check this:

    http://www.microsoft.com/windowsxp/using/games/gameadvisor/default.mspx

    I have seen "... Recommends Windows XP in many sites and even the TV," but to see that ATI is recommended...
  21. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    I heard of DirectGL, J.Carmack in one of his interview, and I think this is the proper name for what's MS implementing as GL on top of Direct3D.

    One goodie about OpenGL is it's lower overhead in...
  22. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    This thread is for OpenGL, defend OpenGL, and promote OpenGL, not to rush on any one who tries to do so by whatever way. Those guys defending MS and their good looking platform should go out and find...
  23. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Please read what's posted on the OpenGL future suggestions, I got a reply that D3D reflects what's implemented in silicon, is that true?
  24. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Thanks crocky for your posts which defend many people there giving their opinions.

    Cedega layers DirectX on top of OpenGL and X Windows under the linux platform, right? I want to ask Microsoft how...
  25. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Layering D3D on top of OpenGL under Linux, maybe under playstation or even Mac OS X. lol lol lol
    :D :D :D :D :D :D :D
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