Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: aqnuep

Search: Search took 0.00 seconds.

  1. Replies
    91
    Views
    155,700

    Re: direct_state_access_memory?

    You cannot transport the stored shader binaries from one computer to another, that's not what ARB_get_program_binary is for.
    If you check the extension spec you can clearly see that it is primarily...
  2. Replies
    91
    Views
    155,700

    Re: direct_state_access_memory?

    You are right, but this seems rather an exception than a rule. Anyway, I'm pretty sure soon there will be more and more talk about it.
  3. Replies
    91
    Views
    155,700

    Re: direct_state_access_memory?

    Yes, I don't know such either. OpenGL never talks explicitly about shared local memory.

    I think the only way to do such a thing is by using OpenCL and I hardly believe that OpenGL will include any...
  4. Replies
    91
    Views
    155,700

    Re: direct_state_access_memory?

    Uniform buffers are a bit different as they have such small size that they can fit in local memory (64KB).
    RW buffers and RW textures are global memory objects thus they are very similar. I still...
  5. Replies
    91
    Views
    155,700

    Re: direct_state_access_memory?

    I have another thing that I would like to be included in OpenGL 4.2, namely:

    GL_ARB_draw_indirect2

    Such an extension does not exist yet, however it would be good to have one that will include...
  6. Replies
    91
    Views
    155,700

    Re: direct_state_access_memory?

    Agree with Alfonse Reinheart. GL_AMD_conservative_depth does not specify whether to use early or late depth test but rather it tells what can the GL assume about the depth modification done in the...
  7. Replies
    91
    Views
    155,700

    Re: direct_state_access_memory?

    Actually GL_EXT_shader_image_load_store is much more than GL_NV_shader_buffer_store + GL_NV_shader_buffer_load together.
    It provides RW buffers, atomic counters and explicit early/late depth/stencil...
  8. Replies
    91
    Views
    155,700

    Re: direct_state_access_memory?

    I don't know whether anybody has already mentioned but we cannot talk about OpenGL 4.1 as a superset of DX11 until we get the following extensions in core:

    GL_EXT_shader_image_load_store...
Results 1 to 8 of 8