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Type: Posts; User: dpoon

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    Re: Official feedback on OpenGL 3.2 thread

    Are you sure? I already used that in GLSL 1.30. [/QUOTE]

    All I meant in my original post was that in the GLSL 1.50 spec they've added the precision preclaration for the float type to the global...
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    Re: Official feedback on OpenGL 3.2 thread

    Noticed the following whilst reading the GLSL 1.50 specs with changes (GLSLangSpec.1.50.09.withchanges.pfd).

    On page 45:
    The fragment language has the following predeclared globally scoped...
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