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Type: Posts; User: Eosie

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    Re: Official feedback on OpenGL 3.2 thread

    Khronos can't do anything about tools. All they can do is to put words on paper.

    AMD GPU PerfStudio is a great tool to profile your OpenGL applications.
    AMD RenderMonkey is a nice IDE for...
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    Re: Official feedback on OpenGL 3.2 thread

    The Crossbar extension is part of OpenGL 1.4 and has been removed from OpenGL 3.1. Now it's back again.
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    Re: Official feedback on OpenGL 3.2 thread

    It's not easy to get rid of alpha test. Hardware must support all the applications written using DX9 or GL1, where this feature is present and used extensively. Therefore, some hardware support is...
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    Re: Official feedback on OpenGL 3.2 thread

    You can't avoid the copy with glBufferData. The data MUST be stored in page-locked system memory (to make sure your operating system won't move it) before it can be asynchronously transfered to the...
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    Re: Official feedback on OpenGL 3.2 thread

    Great work. Nice to see OpenGL moving forward so rapidly.

    Just a question: What's holding back incorporating S3TC into the core? Is VIA not willing to give up their intellectual property in favor...
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