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Type: Posts; User: Lindley

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    Re: OpenGL 3 Updates

    Embrace and extend. The Microsoft way of making sure as much software as possible only works with their stuff.....
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    Re: OpenGL 3 Updates

    That's exactly right. They are a joke. You aren't meant to take them seriously; they just play off stereotypes.

    I didn't get it at first either, and was annoyed. Once I figured out what was up, I...
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    Re: OpenGL 3 Updates

    Hmm, it occurs to me that if MS really is planning to add raytracing capability to D3D, a desire to do the same in OGL3 could be responsible for the delay.
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    Re: OpenGL 3 Updates

    No, the ray tracing mention was what made me figure it wasn't an April Fools thing.
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    Re: OpenGL 3 Updates

    01 April, 2008 [/QUOTE]

    There is that. But it sounded reasonable when they started talking about including a ray tracing mode. :p
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    Re: OpenGL 3 Updates

    Microsoft is now saying DX11 will be out by the end of the year. Great work, OpenGL team, you're now competing against a version later than you were supposed to be.
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    Re: OpenGL 3 Updates

    http://en.wikipedia.org/wiki/Alice_and_Bob

    Furthermore, Alice is such a slut. "Man in the middle" indeed....
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    Re: OpenGL 3 Updates

    I was asking in terms of what the syntax would look like. I'd imagine ARB wouldn't want it to vary too much between languages.
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    Re: OpenGL 3 Updates

    Here's a question. If OGL3 is going to be so object-oriented, how will it fit with C, which doesn't *really* support objects all that well?
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    Re: OpenGL 3 Updates

    Well, I'd be in favor of anything that gave the user more control over early-z, so sure.
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    Re: OpenGL 3 Updates

    What use do you have in mind for multiple depth attachments?
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    Re: OpenGL 3 Updates

    I think you misunderstood. It's the *problem* that indicates a requirement of Feature X. Hence, you'll be dealing a fairly small number of acceptable combinations in any event, so testing all of them...
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    Re: OpenGL 3 Updates

    Oh, that was just an example. No real relevance to this particular case.
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    Re: OpenGL 3 Updates

    That makes it an API. It's pretty much the definition of an API, actually.

    A standard is, in a historical sense, a means of ensuring that competing systems are capable of working together. OpenGL...
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    Re: OpenGL 3 Updates

    Microsoft doesn't define standards. They just write code that everyone conforms to despite its non-standard-ness.
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    Re: OpenGL 3 Updates

    ^I don't see how that's any different in terms of complexity. In order to significantly reduce it that way, you'd have to assume that a given feature is "always available" or "always missing". That...
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