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Type: Posts; User: aceslowman

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  1. Simple effect, slicing a texture into multiple rows, and rotating each individually

    Here is something that I thought would be easier for me to manage, but it's proving to be a challenge for me (mainly because of a lack of understanding of the math behind it). I am trying to separate...
  2. I am pretty sure I'm not using normalized texture...

    I am pretty sure I'm not using normalized texture coordinates, so this should be fine right? It is working better now though, I switched over to a c++ framework I am more comfortable with, which...
  3. Thank you again GClements, I hope I haven't been...

    Thank you again GClements, I hope I haven't been too much trouble. Is there any chance you have some insight on why this isn't working? I made some tweaks but I feel like I didn't change how it...
  4. So to adapt this for a color image, would I want...

    So to adapt this for a color image, would I want to make these vec3?
  5. I've been digging around for the last few days...

    I've been digging around for the last few days and I still can't seem to get it to display. One thing is that I don't know quite how that float applies to the output color. Is it to be treated as a...
  6. I really appreciate the thorough answer, it is...

    I really appreciate the thorough answer, it is incredibly helpful (and now I get to read more about cellular automatons!). There are a few things I don't quite understand, which is really just...
  7. Creating a shader effect that emulates ink spreading

    Hi everyone. I'm fairly new to glsl. I have used it in the past to alter shaders that come stock with Processing and Max MSP, but I haven't really started a shader from scratch, to accomplish a...
  8. Just starting out, looking to downsample and antialias

    Working on a toolset in Max MSP, and to maximize the amount that I can do at once, I've decided to shift my attention towards glsl for my 2D video processing. Just doing a (what I imagine is) simple...
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