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Type: Posts; User: Lumooja

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    Re: OpenGL 3 Updates

    I tested first with default Visual C++ 2008 Pro compiler settings for 32-bit Console Application.

    Now I changed the compiler setting to SSE, and also SSE2, and the results are almost the same....
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    Re: OpenGL 3 Updates

    I moved the printf before the timer start, but it didn't make any difference since it was done the same way for both functions.

    But you're right, now the timing results have more reference value.
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    Re: OpenGL 3 Updates

    ATI is releasing next month 2 new cards which use double precision:

    http://ati.amd.com/technology/streamcomputing/product_firestream_9250.html

    Maybe there I would get similar results like on my...
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    Re: OpenGL 3 Updates

    I wonder how many people know that double is almost 3 times faster than float (2.875 to be exact).

    Try it yourself:
    // doublespeed.cpp

    #include <stdio.h>
    #include <time.h>


    inline void...
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