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Type: Posts; User: Rob Barris

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    Re: Official feedback on OpenGL 3.1 thread

    LaBasX2, which features do you see in OpenGL 3.x that you would want to use in your applications ?

    Some of them which can be implemented on pre-GL3 hardware are being released and implemented as...
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    Re: Official feedback on OpenGL 3.1 thread

    OK that is one that we are well familiar with and is near the top of the priority queue. It's an issue that I know Blizzard and TransGaming have both run into as well.
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    Re: Official feedback on OpenGL 3.1 thread

    Ector, as always if you have specific use cases or functionality that you can describe here that would make your app easier to develop (or perform better etc) please post them in the perpetual "talk...
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    Re: Official feedback on OpenGL 3.1 thread

    I imagine this is supposed to be
    [/QUOTE]

    Your assessment of the typo is correct. Uniforms in a UBO may not be accessed with the old API.
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    Re: Official feedback on OpenGL 3.1 thread

    The central value is in being able to transfer chunks of data between buffers on the GPU efficiently, not necessarily using it as a tool for streamlining upload. Though you may have hit on an...
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    Re: Official feedback on OpenGL 3.1 thread

    Was thinking about this some more and just wanted to point out that all us developers want a few key things:

    a - correctness - features work as advertised
    b - performance - things run fast
    c -...
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    Re: Official feedback on OpenGL 3.1 thread

    Take some time to consider the possibilities. For example, the default downloadable GL driver could be the base 3.1 version without ARB_compat. It's already commonly the case that vendors provide...
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    Re: Official feedback on OpenGL 3.1 thread

    IMO the distinction between making the geometry shader feature core or not would be more significant, if there were vendors that were avoiding implementation of the extension. i.e. if you as a...
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    Re: Official feedback on OpenGL 3.1 thread

    Can't make any specific promises since this is a group effort and it is too soon to say really, but many of the suggestions on the last couple of posts carry some noticeable weight behind them in...
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    Re: Official feedback on OpenGL 3.1 thread

    Just a different way of doing it I suppose. But the deprecation model as written includes the concept of outgoing features being pulled back out to extension land. I have no prediction on which...
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    Re: Official feedback on OpenGL 3.1 thread

    Should be completely doable but there are hardware limits to be aware of. Also, not that UBO extension was written so that it could apply to some pre-GL3 hardware as well such as Radeon X1000 and...
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