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Type: Posts; User: zeb

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  1. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    To be honest I wasn't suggesting that this approach would not be available without support from Microsoft, I was suggesting it was possible for them to provide some hardware accelerated pixel formats...
  2. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    I've yet to see any discussion about potentially using GL with Aero by rendering to an off-screen buffer in GL, fetching the result into main memory then pushing the pixels back to the graphics card....
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