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Type: Posts; User: Chris Lux

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    Re: Official feedback on OpenGL 4.0 thread

    Thanks for the function pointer definitions.

    I am not using GLEW or some other extension library anymore. I maintain a simple core-only lib for my projects, but parsing the spec files is still to...
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    Re: Official feedback on OpenGL 4.0 thread

    I am sorry, but i have to ask again: What about the headers?

    -chris
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    Re: Official feedback on OpenGL 4.0 thread

    could someone please update the glext.h and gl3.h headers? or is there something more planned for the update (saw some mention of a glplatform.h)...
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    Re: Official feedback on OpenGL 4.0 thread

    You could check for the GL_ARB_debug_output extension. On a non-WGL_CONTEXT_DEBUG_BIT_ARB context this extension is/should be not supported.

    -chris
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    Re: Official feedback on OpenGL 4.0 thread

    Ok, i will be the first to call for updated header files on the registry page. I am itching to try some of the new features.

    -chris
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    Re: Official feedback on OpenGL 4.0 thread

    Ok, that is reasonable.

    I, in my impatient nature, always hope that core features get adapted by the vendors faster. There are plenty of good and old extensions some vendors still do not support....
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    Re: Official feedback on OpenGL 4.0 thread

    Nice additions and great work.


    But, personally I was expecting two more things this time:
    - shader includes in core
    - direct state access

    Is there a larger problem with the shader include...
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