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Type: Posts; User: oscarbg

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    Re: Official feedback on OpenGL 4.0 thread

    float-float approaches gets badly optimized by Nvidia compiler!
    Example code badly optimized (so not working as expected):


    changing vec2 z to precise vec2 z; would fix that!
    vec2 dblsgl_add...
  2. Replies
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    281,826

    Re: Official feedback on OpenGL 4.0 thread

    Any hope of having "precise" qualifier outside of GPU_EXT_shader5 extension i.e. for not fermi and cypress gpus..
    it's not good since double precision emulation on d3d10 gpus using
    float-float...
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