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Type: Posts; User: k_szczech

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    Re: OpenGL 3 Updates

    @bobvodka - I believe LogicalError was simply sarcastic :)
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    Re: OpenGL 3 Updates

    Hey, guys - I was being sarcastic when I said we should switch to DX. Really :D
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    Re: OpenGL 3 Updates

    I have an idea - let's all switch to D3D!

    Then, when OpenGL 3.0 is finally released, it will have to be extremely good!
    Otherwise, regular D3D programmers like us will not even consider switching...
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    Re: OpenGL 3 Updates

    Maybe we should start a contest for GL3 static and animated logo in a separate thread then?
    Now let me think... Should we present OpenGL as something bright and futuristic (bright future?) or...
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    Re: OpenGL 3 Updates

    Yes, format objects are something I await with great anticipation. I hope it will be sufficient solution not only for supported-unsupported problem, but also for software-hardware problem :)
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    Re: OpenGL 3 Updates

    It's not just that.
    Try writting a vertex shader that's compatible with clip planes and works on all hardware supporting GLSL.
    On GeForce you need to write to gl_ClipVertex, otherwise it won't...
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    Re: OpenGL 3 Updates

    FP16:
    GeForce FX, Radeon 9, Radeon X - no filtering, no blending
    Radeon X1 - blending supported
    GeForce 6, 7, 8, Radeon X2 - filtering and blending supported

    So basically if you implement HDR...
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