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  1. Ok, let's see: -In OpenGL, and in GLSL in...

    Ok, let's see:
    -In OpenGL, and in GLSL in particular, I think vectors are column vectors. So if matrices are NOT transposed, like in this case, matrices pre-multiply to them: MATRIX * vertex;
  2. Matrix composition confussion GLES2 example


    I'm trying to understand some GLES2 basic examples. In particular, I'm following this example here:

    The problem is it seems to...
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