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Type: Posts; User: Jyk1234

1. ## Thread: Regarding inverse of matrix

by Jyk1234
Replies
2
Views
1,033

### Thanks for the reply Dan Bartlett!

Thanks for the reply Dan Bartlett!
2. ## Thread: Regarding inverse of matrix

by Jyk1234
Replies
2
Views
1,033

### Regarding inverse of matrix

Hello all,

I have a small question regarding inverse of a matrix.
So, i have a modelview matrix and it's inverse. I see that the inverse matrix neatly cancels my rotation, and i use this for...
3. ## Thread: Using Euler angles to obtain Heading, Pitch, Yaw

by Jyk1234
Replies
0
Views
636

### Using Euler angles to obtain Heading, Pitch, Yaw

Hello all,

I seem to notice some behavior and i don't understand it. So, i want to get a hold of the concept behind them. Here is what i'm trying:

What i'm doing:
I am obtaining Euler angles...
4. ## Thread: OpenGL textures.

by Jyk1234
Replies
4
Views
1,320

### What is the source of your images? Are you having...

What is the source of your images? Are you having an encoded video format that you then decode, get individual frames?
5. ## Thread: Selectively calling a function in GLSL

by Jyk1234
Replies
0
Views
479

### Selectively calling a function in GLSL

Hello All,

I need to selectively call a function within my vertex shader, this decision is based on a per vertex "flag".
So, it would be something like:

if ( flag_set )
{
call_func();
6. ## Thread: Interpolation of colors after clipping

by Jyk1234
Replies
2
Views
1,147

### Thanks for the reply a arekkusu!

Thanks for the reply a arekkusu!
7. ## Thread: Interpolation of colors after clipping

by Jyk1234
Replies
2
Views
1,147

### Interpolation of colors after clipping

Hello All,

I have a small question regarding interpolation of colors after the clipping stage.

Scenario:
Say i have a quad, that gets intersected by the view frustum in such a way that
after...
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