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Type: Posts; User: bsabiston

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  1. Actually this is for Metal -- so maybe it is...

    Actually this is for Metal -- so maybe it is different from OpenGL? With Metal my fragment function does not return a full 4-component color but rather a single float value. And it seems like Metal...
  2. How does blending (color vs alpha) work for single-channel render target?

    I'm porting some code from a technical paper, and they use a render target with only one channel - it's a 16-bit float buffer. But then they set blending operations on it like this:...
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