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Type: Posts; User: GClements

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  1. Display lists are actually very simple. If you...

    Display lists are actually very simple. If you understand what they are, along with OpenGL's client-server model (which allows the two to be separated by a network connection), you can usually figure...
  2. The main problem with quads was that their...

    The main problem with quads was that their tessellation into triangles was unspecified, i.e. which diagonal was used for the split. It seems like it would have been simple enough to just specify the...
  3. Also: No version of OpenGL ES supports...

    Also:

    No version of OpenGL ES supports glBegin/glEnd; vertex arrays must be used.
    OpenGL ES doesn't have a compatibility profile. 1.x has a fixed-function pipeline, 2.x has shaders, and never...
  4. Capacity isn't the issue here. The issue is that...

    Capacity isn't the issue here. The issue is that mobile devices don't have any legacy code to run, so there's no need for them to support the legacy API.


    Herein lies the problem. While the...
  5. If you want a quick easy start-up system, you use...

    If you want a quick easy start-up system, you use an off-the-shelf engine such as Unreal, Unity, etc.


    More like an extra 2-3 weeks. If it takes you longer than that to transition from...
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