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  1. The PS3 does NOT use OpenGL. There is an...

    The PS3 does NOT use OpenGL.
    There is an OpenGL|ES wrapper but no one in their right mind touches it because it's too slow.

    I do wish people would stop repeating this incorrectly...
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    Re: Official feedback on OpenGL 4.0 thread

    Agreed; while its nice to see OpenGL has finally caught up with DX11's feature set the API is still the same old API which drove me away and DSA, the best thing to come out of the whole GL3.0 farce,...
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    Re: Official feedback on OpenGL 3.2 thread

    I can confirm that on Vista 9.7 reports a 3.0 and 3.1 beta, and that's as far as I've gone with it.
    [/QUOTE]

    Is this your own code or a seperate detection app?

    *looks at date and time*
    *looks...
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    Re: Official feedback on OpenGL 3.2 thread

    I care about putting out information/opinions which are based on the facts at hand; I claimed AMD didn't have a working GL3.1 driver right now, it was claimed by others they did, a claim I couldn't...
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    Re: Official feedback on OpenGL 3.2 thread

    If this happens then it would have to be part of some greater Tesselation Shader type setup anyways; the AMD Tesselator and what is coming in D3D11 hardware are not the same thing, the currently...
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    Re: Official Bindless Graphics feedback thread

    I don't hold out much hope; they don't have as many resources when it comes to developer stuff as NV and certainly not as many much when it comes to driver dev.

    The state of their dev. pages alone...
  7. Thread: Tutorials

    by bobvodka
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    Re: Tutorials

    Why would you want to win a Radeon card? As much as I think the current crop of Radeons are the better hardware it's not like AMD current have a GL3.1 implimenation or cover all the bases like NV...
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    Re: Official Bindless Graphics feedback thread

    Blindless Graphics aka (like) one of the good bits from LP.

    Nice one NV, good to see that some of LP has survived in some form.

    Just a shame that AMD wont get in on the act (I say this as an...
  9. Thread: GL Future?

    by bobvodka
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    Re: GL Future?

    There is a DX mobile in existance, however MS haven't really pushed it all that hard/at all and there is little support for it.

    You won't get any arguement out of me that, in the mobile space,...
  10. Thread: GL Future?

    by bobvodka
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    Re: GL Future?

    No, the PS3 uses PSGL which is their own library, there is a GL|ES lib on the PS3 but, aside from iD using it for some things, no body really uses it beyond maybe prototyping simply because it is too...
  11. Thread: GL Future?

    by bobvodka
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    Re: GL Future?

    1) The use of 'industry standard' could be considered misleading; in the main stream game development OpenGL is hardly used at all (even Blizzard with WoW ship on windows with a D3D renderer as...
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    Re: How to beat driver issues

    yay for misinformation \o/

    The NV and ATI/AMD drivers do NOT replace OpenGL32.dll; they instead install an ICD which the calls are directed to when you create a context which uses that perticular...
  13. Re: Siggraph Asia 2008 slides suggestions for OpenGL

    DX11 has MT support by having some functionality as free threaded. This means that certain operations can be called from any thread (resource creation and updating iirc).

    The display list like...
  14. Thread: Newsletter

    by bobvodka
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    Re: Newsletter

    Even more reason to avoid it then... no one likes being called out for their screw ups.
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    Re: OpenGL Next via OpenCL

    There is no problem with 'setting expectations', the problem is with setting expectations and then going AWOL when it becomes clear those expectations aren't going to be met instead of engaging the...
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    Re: GL 3 & D3D: The War Is Over

    And now I'm done laughing, you do realise that the look of things is primarly down to art style from the textures, yes? I mean, do you really think HL2 looks the same as World in Conflict which looks...
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    Re: GL 3 & D3D: The War Is Over

    Well, yes, OpenGL|ES will be, but OpenGL|ES as we all know != OpenGL.
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    Re: GL 3 & D3D: The War Is Over

    Firstly, I think JC is slowly losing the pulse of the hardware. "The things that you get in there are the geometry shaders and a few other things"; yes, because that's all DX10 is, of course JC. He...
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    To be fair I get the impression from a couple of things posted in this thread that Michael was one of those who wanted the new API but were overruled by other considerations.
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    Re: re: improving the SDK

    ah, well the money does make the difference, yeah; I personally feel underpaid where I am right now but then I'm new to the industry and need to prove myself.

    I feel pretty safe in my job right...
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    Re: OpenGL Next via OpenCL

    Taken from the Gamefest talks my understanding of MS's "vision" for the compute shader is that games will latch onto it first for fullscreen post processing effects and then they want to grow it from...
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    Re: re: improving the SDK

    Apprently you all need better jobs or to move country as I work 7.5h a day and I've only worked longer than that 4, maybe 5, times in the last 8 months AND I work in the game industry, a place known...
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    Re: re: improving the SDK

    Eh? C# 'fetish'? What are you on about?
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    Re: re: improving the SDK

    I've just one problem with this statement btw; the Win32 API is a C API for the same reason OpenGL is implimented as a C API; it is the langua franca of the computer world in that every language...
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    Re: re: improving the SDK

    I'm with Knackered on this one and I'd also like to add that over on gamedev.net we try to stear new people away from C++ and towards C# and Python as much as possible for programming learning.
    ...
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