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Type: Posts; User: Warshade

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    Re: OpenGL 3 Updates

    Please note that the 'threshold' mentioned before was considered to be 3-4 months, not a few weeks. The other scenario in which the URL is needed is when your application cannot continue without...
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    Re: OpenGL 3 Updates

    I'm very interested to hear the answer for this, too.


    Although I do understand that people need to vent their frustration somewhere about the delay, I'd like to make a constructive suggestion...
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    Re: OpenGL 3 Updates

    The suggestion wasn't meant to be a high performance (end-) solution, rather supplying a working driver that people can use to start toying around when GL3 arrives. Writing such a router to...
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    Re: OpenGL 3 Updates

    How about some optimism? They're hopefully working on a GL3 driver that routes function calls to GL2.
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    Re: OpenGL 3 Updates

    Let's grab torches and pitchforks, then march to Beaverton?
    It would sure be funny to see the looks on their faces when there's an angry mob of OpenGL users outside Khronos headquarters ;)
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    Re: OpenGL 3 Updates

    Thanks alot for clarifying that :)

    Since this is what I hoped for, I'd like to join the protesters now who nag for an update.
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    Re: OpenGL 3 Updates

    What I do not understand is: if Long Peaks is the new core API (call it OpenGL 3.0 or whatever), why not realize Mt. Evans and Reloaded features as Extensions, rather than branch it into 2 more APIs?
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    Re: OpenGL 3 Updates

    My hope is that the working group members noticed that releasing 3 APIs (Mt. Evans, LP and LP reloaded) is a DirectX approach of things, and the delay is caused by them seeking ways to design a...
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