I am aware of that extension but rather stick to core.
It was just an example to demonstrate my problem.
But I will think about implementing a Render-Class.
That was my guess too.
Type: Posts; User: Hannibal
I am aware of that extension but rather stick to core.
It was just an example to demonstrate my problem.
But I will think about implementing a Render-Class.
That was my guess too.
How come that DirectX is fully object orientated if the hardware is to blame ?
Hello forum
I am a friend of OpenGL as well as object oriented programming.
Because of OpenGL's bind/use philosophy I find it complicated to find an OO-Approach.
Take for instance a shader...
You are right. One texture is enough to blend it with the default frame buffer.
Just an idea:
You could use two 2D squares that fit your screen size, assign a texture to each and render into those textures.
When you render the two squares with their textures enable blending.
I found a solution by coincidence.
The game starts if you execute it right after boot up of the computer.
You have to be fast doing the login and must start the game as fast as possible.
I placed...
Hi all
I bought myself Wolfenstein 2009 but it crashes right after start with a null pointer exception.
It does not even get to display the splash screen (Wolfenstein LOGO).
Multiplayer works...
Thanks for the answer.
Hello forum
I like to know if it is possible to use OpenGL API on the Microsoft XBox. I tryed to google but I only found conflicting statements.
Thanks