Oh, that works too, thanks. Never thought of actually doing something like that in my own code. I think I've only used C++ references for passing single objects or entire arrays, but never a...
Type: Posts; User: DragonautX
Oh, that works too, thanks. Never thought of actually doing something like that in my own code. I think I've only used C++ references for passing single objects or entire arrays, but never a...
I took a look at your code. The main problem seems to be that in the ShaderProgram::InstantiateShader member function defined, your intention seems to be that for the "GLuint shaderID" parameter, you...
If you're using OpenGL 3.3 core, I can try to take a look at it. Can you post your entire source? Maybe a dropbox link or something. You can send me a private message if you don't want to post a...