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Type: Posts; User: Angela

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    Okay, this is silly. I've forgotten to activate...

    Okay, this is silly. I've forgotten to activate the shader program before call to glUniform1f as glUniform() only affects the currently bound program. Therefore I had to call glUseProgram() before...
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    Okay, I figured out the problem. It seems like...

    Okay, I figured out the problem. It seems like glUniform1f isn't doing what it's meant to be doing, which is override the default uniform values with values passed to it. I know this because I...
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    Sorry if you don't understand what I'm trying to...

    Sorry if you don't understand what I'm trying to do, I'm not very good at writing threads and such...

    Basically I just want to be able to re-assign tessLevelInner and tessLevelOutter in the CPU...
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    The tessellation is working fine, I know how to...

    The tessellation is working fine, I know how to use wireframe mode and check for myself. I want to be able to control the tessellation factors for LOD purposes.
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    How can I control my Tessellation factors?

    Hi again, I am trying to somehow control my tessellation factors using keyboard control keys. Here's my code:

    The GPU side of things...

    Vertex Shader

    #version 430 core

    layout (location =...
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    Thank you so much GClements. I think the...

    Thank you so much GClements.

    I think the reason why it wasn't issuing any compilation errors is because I was using an older machine. I am able to calculate the LOD just fine now so thanks :)
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    Question about Tessellation Control Shader

    Heyy!

    I've been learning about tessellation shaders recently and I got stuck implementing the Levels Of Details (LOD) technique! :sorrow:

    I implemented a tessellation shader program on one of...
  8. Attempting to convert code from Fixed Function Pipeline to Programmable

    The silly problem has been resolved, thank you. :)
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