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Type: Posts; User: vampcat

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  1. Actually, the OP has commented out glTexImage2D,...

    Actually, the OP has commented out glTexImage2D, and my entire comment was revolved around asking him not to comment that out, since that is what allocates the texture storage.

    Admittedly I should...
  2. //doesn't seem to help matters... // ...

    //doesn't seem to help matters...
    // glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1024, 1024, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0);
    glCopyTexImage2D(GL_TEXTURE_2D, 0,...
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