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Type: Posts; User: EloStorm

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  1. Figured it out. Needed to ping-pong between two...

    Figured it out. Needed to ping-pong between two textures for the alternating of read/write during rendering.

    ShaderTest.cpp V3 (working)

    //
    // code based on...
  2. I've further simplified the ShaderTest.cpp code...

    I've further simplified the ShaderTest.cpp code to eliminate the need for the image texture. I draw to the texture within the FBO and then blit it to the screen. The colors are not correct but...
  3. Working from ShaderToy (no texture) 2504 C++...

    Working from ShaderToy (no texture)
    2504

    C++ Test: Oversized Triangle (no seem reflection)
    2505

    C++ Test: Quad (triangles seem reflection)
    2506

    ShaderTest.cpp
  4. Wave/Ripple Fragment Shader Working but With Strange Side-Effects

    Greetings:

    Hopefully this is the right place to post for this problem. I'm not sure if the problem is OpenGL or the shader(s), which is why I'm here.

    Background
    I want to incorporate a...
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