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Type: Posts; User: ggadwa

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    Note to carry this on further than it needs to...

    Note to carry this on further than it needs to be, but that's like writing this code:

    void call_me(char *str,char *str2)
    {
    fprintf(stdout,"%s\n",str);
    //str2 not referenced
    }

    void...
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    Yes, that's what it was. So, for anybody else...

    Yes, that's what it was.

    So, for anybody else that searches and stumbles onto this:

    For only nVidia PC drivers (not OS X), if you enable a vertex array that doesn't exist in the shader, it'll...
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    It's an access violation. As always, the...

    It's an access violation.

    As always, the minute I post this, I think I've found the problem, but will need to verify with my users, hopefully by tomorrow. It has to do with...
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    Shader/glDrawArrays crash only on nVidia/Win32

    I'm the author of an open source, cross-platform freeware 3D engine dim3 (www.klinksoftware.com). Two components: the engine and the editor. The editor is all fixed function, it works everywhere. ...
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