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Type: Forum Threads; User: debonair

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  1. invalidate framebuffer with front and back buffer

    Started by debonair, 03-21-2018 03:15 PM
    • Replies: 4
    • Views: 219
    Last Post: 03-23-2018 09:22 PM
    by Dark Photon  Go to last post
  2. is this GPU hang?

    Started by debonair, 06-29-2017 09:40 PM
    • Replies: 4
    • Views: 834
    Last Post: 06-30-2017 05:38 AM
    by Dark Photon  Go to last post
  3. GLSL Compilers

    Started by debonair, 06-07-2017 04:55 PM
    • Replies: 2
    • Views: 554
    Last Post: 06-08-2017 02:35 AM
    by Silence  Go to last post
  4. Uniform buffer objects

    Started by debonair, 04-19-2017 01:48 PM
    • Replies: 9
    • Views: 2,562
    Last Post: 05-02-2017 10:57 AM
    by debonair  Go to last post
  5. Texture sharing from multiple threads

    Started by debonair, 10-20-2016 10:07 PM
    • Replies: 2
    • Views: 1,016
    Last Post: 10-21-2016 09:16 AM
    by arekkusu  Go to last post
    • Replies: 3
    • Views: 1,348
    Last Post: 09-29-2016 04:45 PM
    by Dark Photon  Go to last post
  6. Updating textures per frame

    Started by debonair, 08-23-2016 10:42 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 7,630
    Last Post: 08-25-2016 09:53 AM
    by debonair  Go to last post
  7. Pixel buffer objects with texture array

    Started by debonair, 07-07-2016 10:08 PM
    • Replies: 0
    • Views: 389
    Last Post: 07-07-2016 10:08 PM
    by debonair  Go to last post
  8. Clearing buffer with OVR_Multiview

    Started by debonair, 06-28-2016 09:12 PM
    • Replies: 0
    • Views: 405
    Last Post: 06-28-2016 09:12 PM
    by debonair  Go to last post
  9. Dynamic Batching in OpenGL-ES

    Started by debonair, 06-14-2016 06:15 PM
    • Replies: 2
    • Views: 1,313
    Last Post: 06-15-2016 10:42 AM
    by debonair  Go to last post
  10. Batching with moving objects

    Started by debonair, 05-21-2016 06:18 PM
    • Replies: 3
    • Views: 864
    Last Post: 05-22-2016 03:34 AM
    by john_connor  Go to last post
  11. Optimized ray intersection algorithm

    Started by debonair, 05-18-2016 11:02 PM
    • Replies: 1
    • Views: 494
    Last Post: 05-19-2016 03:05 AM
    by __bob__  Go to last post
  12. creating mesh with low polygon count

    Started by debonair, 05-11-2016 09:14 PM
    • Replies: 4
    • Views: 1,522
    Last Post: 05-13-2016 07:38 PM
    by Carmine  Go to last post
  13. Depth array textures not working with FBO

    Started by debonair, 04-21-2016 09:49 PM
    • Replies: 5
    • Views: 1,163
    Last Post: 04-22-2016 10:38 AM
    by debonair  Go to last post
  14. Best way to do magnification

    Started by debonair, 03-10-2016 04:58 PM
    • Replies: 1
    • Views: 802
    Last Post: 03-10-2016 05:15 PM
    by Spoops  Go to last post
    • Replies: 8
    • Views: 4,016
    Last Post: 03-09-2016 06:12 PM
    by debonair  Go to last post
  15. problem while calculating NDC of a square

    Started by debonair, 03-02-2016 09:57 PM
    • Replies: 4
    • Views: 1,422
    Last Post: 03-04-2016 10:33 AM
    by Spoops  Go to last post
  16. geometric LOD generation algorithm

    Started by debonair, 03-02-2016 11:56 AM
    • Replies: 0
    • Views: 791
    Last Post: 03-02-2016 11:56 AM
    by debonair  Go to last post
  17. GPU Profling tools

    Started by debonair, 02-24-2016 10:30 PM
    • Replies: 0
    • Views: 374
    Last Post: 02-24-2016 10:30 PM
    by debonair  Go to last post
  18. culling meshes across mulitple layers

    Started by debonair, 02-03-2016 11:42 AM
    • Replies: 7
    • Views: 1,682
    Last Post: 02-10-2016 09:58 AM
    by debonair  Go to last post
  19. blending between the layers in FS

    Started by debonair, 02-01-2016 04:18 PM
    • Replies: 0
    • Views: 323
    Last Post: 02-01-2016 04:18 PM
    by debonair  Go to last post
  20. Deferred shading on embedded device

    Started by debonair, 12-04-2015 12:58 PM
    • Replies: 3
    • Views: 1,556
    Last Post: 12-10-2015 06:05 AM
    by Dark Photon  Go to last post
    • Replies: 1
    • Views: 1,110
    Last Post: 11-25-2015 03:22 AM
    by IonutCava  Go to last post
  21. Mipmapping with Cubemaps

    Started by debonair, 11-13-2015 03:12 PM
    • Replies: 2
    • Views: 1,128
    Last Post: 11-13-2015 04:14 PM
    by debonair  Go to last post
  22. Clarification on mipmaps

    Started by debonair, 11-13-2015 12:28 PM
    • Replies: 2
    • Views: 900
    Last Post: 11-13-2015 01:22 PM
    by debonair  Go to last post
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